06.11.06

Pages Now Perma-Posts

Posted in General at 1:32 pm by soabirw

You are supposed to be able to do comments on pages, but I haven’t seen a way to.  Eventually I will write my own blog software, but for now we have to use what we have.  I would like people to be able to leave feedback on anything we would normally put as a “page”.  So the new work around will be to great a post, then add the perma-link to that post to the new Perma-Posts link category.   My next post will be an example of how this works and will eventually move my other “Pages” to that system.

Arch-Villian Petition

Posted in Perma-Post at 1:47 pm by soabirw

Normally I never participate in forums threads or make much noise in any other way when it comes to MMOs. I think the community is loud enough. But this Arch-Villian change wasn’t just a disapointing nerf, like the Leadership. Those make me breifly sad and then I move on. This Arch-Villian problem is an actual wall that prevents the entire SG from making any progress at all. Here is a record of my petition to CoH support. I doubt it will be very long and will be full of canned responses, but I wanted to let the SG see the progress, or lack thereof.

Original Petition, short and to the point. Not a lot of room in that box:

“Just spent the entire day trying to kill AVs. With a full group of 8 on Herioc difficulty we couldn’t even get the HP bar to move. Even with radiation and holds the regen was faster then we could do damage.”

Support Reply:

Hello Eric,

Thank you for contacting PlayNC Support.

With the release of Issue 7, Arch Villains/Heroes and Giant Monsters have been adjusted and now ignore threat level damage multipliers for different Archetypes. They have also had their health and regeneration rates increased, as well as the damage they deal.

For more information regarding the changes made in Issue 7, please visit the Patch Notes section listed below:
http://www.cityofheroes.com/news/patch_notes.html

Please let us know if you have any further questions or concerns.

Regards,
GM Marc

Soa’s Reply:

Well aware of the changes, that was the point of the petition. Here is more details on our experience. First AV we fought we fought was “Neuron” or “Neutron”, not too great with that name. Anyway, we had a full group of 8. 50 Fire / Ice Tanker, 50 Broadsword / Regen Scrapper, 50 Gravity / Bubble Controller, 49 Fire / Ice Tanker, 49 Empathy / Dark Defender, 48 Spines / Regen Scrapper, 48 Illusion / Bubble Controller, 47 Blaster (not sure exactly the type). We beat on him for 30 minutes without moving his bar, well it did move down a sliver, but then right back up to full again. We realized the reputation was on Invincible and changed it to Heroic. Same results. Lots of time and debt later and he was sitting pretty at full health. We were able to finally defeat him after playing musical characters. Had to sacrifice our only healer for a Radiation / Ice Controller. With the Radiation and occasional holds we were able to slowly beat him down, but not after he fully regenerated a few times.

Next AV was Infernal. We were not so lucky to have that full group of 8. We lost the 47 Blaster and 49 Fire / Ice Tank. Nothing else in the group changed. We kept the mission at Heroic and on top of that the AV was only level 48. After over 30 minutes of hammering on him he wasn’t even scratched.

Many of the players in the group mentioned that had at one time soloed this AV, which I’m guessing is one of the reasons you increased their difficulty. I don’t think somebody should be able to solo an AV, but I think what you have done is balanced with a sledge hammer and taken it to the other extreme. I don’t think it is horribly wrong for a small group of even two or three to be able to take an AV on Heroic. Especially since a good number of missions in the upper 40s have Avs. But now only a full, perfect group can even stand a chance at killing an AV. That goes against what CoH is about.

CoH has never been a game that only appealed to the “hardcore”. It was the only MMO that I have been able to hit the level cap by just playing with a few friends. It didn’t require, until now that is, that you were always in a full, perfect group. Seemed it was the only MMO that realized games were about just having a good time.

06/ 12/06 Reply:

Hello,

Thank you for writing back with your concerns over the recent changes with Issue 7. There will be some more upcoming changes made to the Archvillains and Giant Monsters difficulty, mostly thanks to the player feedback that has been posted on the forums.

Here is what Positron and _Castle_, two of the Cryptic Development Teams top designers, had to say on the forums in response to player feedback:

From Positron: http://boards.cityofheroes.com/showflat.php?Cat=&Board=Dev&Number=5734316&Forum=All_Forums&Words=Positron&Searchpage=0&Limit=25&Main=5418209&Search=true&where=bodysub&Name=&daterange=1&newerval=1&newertype=w&olderval=&oldertype=&bodyprev=#Post5734316

From _Castle_: http://boards.cityofheroes.com/showflat.php?Cat=&Board=Dev&Number=5734355&Forum=All_Forums&Words=&Searchpage=0&Limit=25&Main=5418209&Search=true&where=bodysub&Name=134522&daterange=1&newerval=1&newertype=w&olderval=&oldertype=&bodyprev=#Post5734355

Please keep an eye on the forums and patch notes for further updates on this issue.

Thank you and Best Regards,

GM Kagasumi
PlayNC Support

Snippet from Positron thread:

Upon further review of the change, and your empassioned pleas, we are going to scale back the regen rate buff of the Archvillains and Giant Monsters by 80%.

Basically they will be tougher than they were before, but in comparison to how tough we made them in Issue 7, they will be only 20% tougher. (Example: if prior to I7, an AV had a regen rate of “100 points per second”, and afterwards it was “1100 points per second” we are making it “300 points per second”.)

I want to thank you all for your constructive posts. We used many as examples and tested those exact scenarios here in the office. Giving us solid data to compare against like “we went up against Positron who was Level 41, and we were a Fire/Energy Dom, Energy/Energy Brute, etc.” goes a long way.

Thanks again.

Sounds like they are going to fix it.  That is fan-fucking-tastic.  Hopefully it by next weekend.  Would be nice to play our high level toons again.  Running out of non-AV missions.

Name Legend

Posted in Perma-Post at 2:02 pm by soabirw

Everybody who’s name starts with a certain letters says something different and often very useful. I am often mind numbingly bored, so I spend a lot of time talking to random pedistrians. I’m sure this list is elsewhere, but here are my findings anyway. I’ll update it as I find the more unique names.

  • A - Random game facts.
  • B - Doesn’t like to be “poked”.
  • C - Random game facts.
  • D - Random game facts.
  • E - Official Real Time.
  • F - Official Game Time.
  • G - Mouthy bitches that need to be slapped. “There you are! There is never a hero around when you need one”
  • H - Says I’m great. I believe them.
  • I - Random game facts.
  • J - Random game facts.
  • K - Random game facts.
  • L - Random game facts.
  • M - Total played time.
  • N - How many times you’ve been on patrol.
  • O - Today played time.
  • P - Random game facts.
  • Q -
  • R - Random game facts.
  • S - Always trying to sell me shit.
  • T - Random game facts.
  • U -
  • V - Walking in-game advertisment.
  • W - Smart ass comments like “You look bigger on TV.”
  • X - Sympony lovers.
  • Y - Random game facts.
  • Z - Random game facts.

Soa’s Toons

Posted in Perma-Post at 2:21 pm by soabirw

Here’s a list of significant toons by server. Wont add all my alts since they are often deleted before they get to 20. I probably roll an alt a week.
Truimph:

  • Soamend - 50 Empathy / Dark Defender. So very close to 50, yet so very boring to play now. Damn all you tanks getting too tough to need me.
  • Soa Frost - 33 Ice / Radiation Controller. By far the favorite. Delicous combination.
  • Soanetics - 18 Energy / Energy Blaster. Prettiest attacks.
  • Soa Jolt - 13 Kenetics / Electricity. Total 797 ripoff.
  • Prick Soa - 12 Spines / Invulnerability. Herding is fun.
  • Soas Stones - 9 Earth / Empathy Controller.
  • Dark Soa - 8 Dark / Dark Defender.
  • Soagnite - 8 Fire / Devices. Favorite Blaster combo so far.

Justice:

  • Soasama - 17 Robots / Dark Master Mind. Minions + Mechs = Hot Flashes.
  • Soatreat - 9 Fire / Thermal healing.  Less boring of a healer.

Hot’s Toons

Posted in Perma-Post at 2:37 pm by soabirw

In response to Soa posting his toons, I decided to do the same. . .So take that! (Ha Ha Ha) Same thing here, only posting the ones that are near and dear to me. . .the occasional alt passes through my life but sadly disappears almost as fast :-)

Triumph:

Hot N Iced - Lvl 50 Fire/Ice Tank, the baddest ass on the block

Bringer of Death - Lvl 30 Martial Arts/Super Reflexes, I love this girl, she will go SO far

Justice:

Darkest Evil - Lvl 18 Dark/Dark Blaster, I wish I could get more into the Blaster thing. . .Just not enough in your face for me

Speek No Evil - Lvl 18 Energy/Invincibility Brute, This toon is a Kick to play. . .I love the fury bar they have given me, I can take a licking and keep on ticking!

Hear No Evil - Lvl 13 Thugs/Dark Mastermind, I LOVE the new thugs there are a kick to play with and the pistols are lots of fun. I’ve been waiting for this one FOREVER

06.27.06

AV’s FIXED!!!!!!!!!!!

Posted in General at 9:22 am by hot

Finally, a new patch arrived this morning. . . .”Giant Monster, Arch Villain and Hero class entities’ regeneration levels reduced considerably”

YAY!!!!!!!!!!!!!!! 

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